In Last War: Survival, searching for the “strongest character” cannot be reduced to a single list. A Hero’s value depends on their unit type, role in the team, progression level, and the opposing team composition. Moreover, guide rankings vary; game updates and the server’s current phase can also affect accessibility. This guide consolidates common names from available research and explains how to make investment decisions.
How to choose the best Hero?
The first decision should not be “who is number one?” but rather “which team am I building?” Our Hero lineup guide covers the front and back lines of your team in more detail. Use these four questions for selection: What unit type does the Hero belong to, what role do they play in the team, can you actually access them, and which squad is your development resource concentrated in?
Common consensus among sources highlights Kimberly, Murphy, and Williams on the Tank side; DVA, Lucius, and Carlie for Aircraft; and Tesla and Fiona for Missiles. Marshall is noted for his support role, Schuyler and Morrison for aircraft options, and Adam and Swift for missile options. These names do not represent an absolute power ranking. A Hero’s high solo damage does not automatically make a team strong if the frontline is lacking.
| Decision criterion | Ask yourself | Impact on decision |
|---|---|---|
| Unit type | Is my main team Tank, Aircraft, or Missile? | Helps consolidate parts into a single squad. |
| Role | Which role is missing: frontline, damage, or support? | Prevents selecting duplicates of the same role. |
| Accessibility | Is this Hero unlocked on my account? | Allows you to build a playable roster instead of chasing unreachable list targets. |
| Progression | What is the status of Star and Special Weapon investments? | Lets you evaluate actual team strength rather than raw name rankings. |
| Opponent | Which unit type are you facing? | Incorporates type advantage into team decisions. |
Seeing an “S” or “SS” tier label in a guide is not sufficient justification. While the Last War Handbook Hero list and the Last War Hub Hero page highlight similar names, their evaluation contexts may differ. Additionally, the spellings D.Va and DVA used in sources refer to the same Hero. Prioritize the in-game naming convention.
Tank Heroes: Accessible starting roster
Research presents Tanks as the easiest starting skeleton for free-to-play players. This is not because a single Hero is unrivaled, but because early-investment frontline options like Murphy can be evaluated alongside names mentioned in different roles such as Kimberly, Williams, Marshall, and Mason within the same unit type. Building a functional team with the Heroes you already have at the start is more useful than waiting solely for the ultimate list.
Kimberly frequently appears as a strong damage-focused name on the Tank side. Her valuation increases further after Awakening. However, accessibility should not be assumed to be easy for free-to-play players. If you own her, include her in your development plan; if you don’t yet, don’t tie all progress to her acquisition. Our Beginner guide completes general priorities for early game.
Murphy is the Tank most frequently highlighted by research for free-to-play players. He is one of the first names to look at when seeking durability in the frontline. Williams also supports the Tank roster with his damage reduction role. Marshall is noted for providing team buffs through his support role; therefore, he should not be evaluated based solely on his own damage. Mason is an SSR option used in the early game and gains importance in some sources due to his potential conversion to UR later.
| Tank Hero | Prominent role in sources | Investment comment |
|---|---|---|
| Kimberly | Area damage, strong attack in advanced stages | Evaluate as a primary damage option if accessible. |
| Murphy | Frontline, free-to-play starter | One of the reliable focuses for an early Tank team. |
| Williams | Reducing damage taken by the team | Consider for frontline and team durability. |
| Marshall | Support and team buffing | Evaluate team effect alongside damage dealers. |
| Mason | Early game SSR contribution | Monitor in transition squads and potential UR conversion. |
| Stetmann | One of the Tank options | Evaluate later based on gaps in your current roster. |
This table is not a “get them all first” list. If your frontline is already sufficient, subsequent resources can go toward damage or support. Conversely, developing only damage-dealing Heroes while leaving defense empty can hinder progress. When making decisions for a Tank team, observe where battles stall: Does the team collapse early, or do they survive but fail to deal enough damage?
Aircraft heroes: strong attack, correct frontline
DVA is one of the most frequently highlighted attack heroes in aircraft-type research. Schuyler, Lucius, Carlie, and Morrison also appear repeatedly in sources. Switching to aircraft isn't just about leveling up DVA; it requires team protection and support balance as well. When transitioning from a tank-heavy roster, don't instantly devalue your existing advanced heroes.
Carlie stands out in sources as a frontline option for aircraft teams. The evaluation of Lucius and Schuyler can change with Exclusive Weapon (EW) development. Morrison is among the options mentioned on the attack side. Therefore, looking only at basic tier lists and saying "Schuyler is weak" or "Lucius is strong under all conditions" can be misleading. Examine what development state the list assumes.
Three practical observations are sufficient for deciding to invest in an aircraft team: Does your frontline carry the fight? Can your damage hero develop? Do you have the pieces in your account to complete the aircraft team? If you cannot answer these questions positively, maintaining your current tank team and saving aircraft heroes for a second phase may be more consistent. HQ upgrade guide helps when setting up the general development plan.
| Aircraft Hero | Common Source Commentary | Points to Check in Roster |
|---|---|---|
| DVA | Strong burst damage | Can you sustain damage investment? |
| Carlie | Frontline option | Is team durability sufficient? |
| Lucius | Name that rises with development | What is the Exclusive Weapon status? |
| Schuyler | Name whose value can increase with development | Are base and advanced forms being confused? |
| Morrison | Attack option | Does it meet current damage needs? |
According to type relationships in sources, aircraft is considered advantageous against tanks. However, this relationship does not mean an undeveloped aircraft team will defeat every tank team. Hero development and team integrity affect the outcome of encounters. Instead of looking only at the opponent's brightest hero, read their entire team.
Missile heroes: Tesla, Fiona, and the balance issue
In missile types, Tesla is among the strong names in almost every research summary. Fiona also stands out on the damage side; Swift and Adam are other frequently mentioned options. McGregor also appears in missile rosters in additional research. Bringing these names together does not automatically produce a solid frontline. Research notes specifically emphasize the need for missile rosters to establish a front row.
Tesla's post-awakening evaluation is high. However, if you select him solely based on potential at this upper stage, you may overestimate the power reachable with your current account. Make a similar distinction for Fiona: praise for damage in sources does not solve the team's defense issues. Read Swift, Adam, and McGregor according to existing roster gaps. Marking five names in one type and then dividing resources equally among them may not be a sustainable plan.
Missile types are shown as advantageous against aircraft in sources. Consider the type disadvantage against tanks. If you have the chance to choose teams based on opponents, this relationship is valuable; if you have only one strong team, fielding a half-developed second team purely for theoretical advantage may not yield correct results. Alliance guide helps you understand the shared gameplay context where you will use team strength.
| Missile Hero | Highlighted Aspect in Sources | Point of Attention |
|---|---|---|
| Tesla | Strong energy damage and awakening potential | Separate current development from ultimate potential. |
| Fiona | High damage option | Plan frontline protection separately. |
| Swift | Targeting-focused option | Check the role your team needs. |
| Adam | Option contributing to defense | Evaluate within team integrity. |
| McGregor | One of the missile options | Look at compatibility with pieces you own. |
How should unit type and team composition be read?
The encounter cycle given in research is Tank → Missile → Aircraft → Tank. Last War Hub hero guide explains this type advantage through taking less damage; do not interpret this as automatic extra damage. Type matchup is a variable affecting roster decisions. Hero roles, development level, and team arrangement are also parts of the same decision.
Suggestion to build teams around a single type is a useful rule for consolidating investment. Research notes mention bonuses for teams composed of same-type heroes. However, do not create a non-functional frontline or incomplete support for the sake of "same type." First observe what your existing heroes do together. Especially ask explicitly about the front-row issue in aircraft and missile rosters.
| Encounter | General Relationship in Research | Additional Check When Deciding |
|---|---|---|
| Tank vs Missile | Tank advantage | Is your tank team truly developed? |
| Missile vs Aircraft | Missile advantage | Can the missile frontline sustain the fight? |
| Aircraft vs Tank | Aircraft advantage | Are aircraft damage and protection balanced? |
Remember that a team consists of more than just hero names. The needs of the team you build for Rally or Alliance events may feel different from those used in daily progression. Invading Zombie guide and daily tasks guide help you see which tasks you repeat. First determine the content you play, then tie hero investment to this routine.
Investment priorities for free-to-play players
Hero access and upgrade resources vary by account for F2P players; upgrading everything at the same pace is often impossible. Therefore, asking "what is the next useful investment?" works better than seeking a single "best five" lineup. The F2P officer progression guide and cited research consistently highlight Murphy as a strong starting option. Kimberly can be an important target, but they also note that her availability is not uniform across all players.
- First, identify your current main team's type and any missing roles. If you are progressing with a Tank setup, check the balance between frontline durability and damage output.
- Invest in heroes you can actually use. An unopened UR hero cannot replace your active battle team today.
- Evaluate SSR heroes that perform well in early game. Mason appears frequently in this context within the research.
- Transition accessible long-term UR heroes into your main roster. Resources do not provide a definitive level threshold for this transition.
- Before starting to build a new team type, ensure the core roles of your first team are covered.
One piece of research suggests an investment order of Kimberly → DVA → Williams → Marshall. Do not treat this as an immutable rule for every F2P player; access to subsequent names, your existing fragments, and your chosen team type matter. Another study recommends Murphy, Williams, Tesla, Marshall, and Mason in the context of free or early progression. The common lesson is that no single list works identically for all accounts.
| Situation | Primary decision to consider | Common mistake |
|---|---|---|
| Tank start | Strengthening Murphy and the current frontline | Investing solely in damage |
| Kimberly available | Integrating her into the tank-damage plan | Forcing the same order on players without access |
| Using SSR roster | Utilizing effective units during transitions | Halting upgrades until URs arrive |
| Aircraft or Missile goal | Counting frontline and support pieces | Switching entire types based on a single star name |
| Resource scarcity | Prioritizing the main roster | Equal investment in every new Hero |
The Resource and energy guide helps structure your daily progression plan. The Resource gathering and Energy management pages can also help organize routines beyond Hero development. Decisions to upgrade a Hero should not be made separately from the rest of the account's resource flow.
Hero upgrades: Stars, UR, and Special Weapons
It is easy to confuse three distinct questions in upgrades: strengthening current Heroes, transitioning from SSR to a UR roster, or developing Special Weapons? The general approach in resources is to progress with usable SSR Heroes early on while building a UR-heavy main roster for the long term. Research does not provide a universal level or day threshold for this transition.
Additional research suggests moving several core Heroes to specific star stages before spreading investments. The principle here is avoiding leaving many half-upgraded Heroes simultaneously. However, which Hero to upgrade first depends on your account's missing role. If your team cannot survive, frontline improvements may be more meaningful; if it survives long but fails to secure results, boosting damage or support might be better.
Special Weapon development can significantly alter tier assessments. Research notes specifically highlight advanced Special Weapon states for Schuyler and Lucius. There are also strong post-Awakening evaluations for Kimberly, DVA, and Tesla. You can review conditions in sources via the Hero Awakening guide; always let in-game requirements serve as the final checkpoint.
| Upgrade decision | When to consider? | What to verify first |
|---|---|---|
| SSR usage | Main UR roster incomplete | Which role does the Hero fill today? |
| UR investment | Accessible and fits main roster | Does it align with the same type and role plan? |
| Star upgrades | Core team defined | Are you spreading resources too thin across many Heroes? |
| Special Weapon | Hero is in long-term plans | What are explicit in-game conditions and current resources? |
| Awakening | Required progression met | What are terms in the current version and actual contribution? |
Do not translate "a Hero is very powerful at max tier" into "is the strongest on my account today." Ask about the list's assumptions regarding stars, Special Weapons, and Awakening. While the Last War Handbook Hero catalog compares names and types, the in-game screen shows your current account status. Read both together.
Hero Reset Decision: Verified Limits
The provided research files do not verify the explicit conditions, cost, resource return rates, or version availability of the hero reset process. Therefore, providing a step-by-step guide claiming "press here to get all resources back" would be inaccurate. Before planning a reset, rely on the game's official description and the amounts shown in the confirmation screen.
You can still establish a decision-making logic. First, determine if the hero you want to reset is currently active in your main team. Next, verify that the replacement hero is unlocked and available for use. Finally, read the return and loss conditions displayed on the in-game screen. Do not dismantle your advanced roster simply because a guide lists another hero higher up.
- Note the current hero’s team role and investment level.
- Confirm that the replacement hero is actually unlocked.
- Read the resources returned and any potential penalties on the reset screen.
- Re-evaluate the frontline, damage, and support balance of the new team.
- If conditions are unclear, postpone the action; base your decision on in-game information first.
This approach is especially important for free-to-play players. The idea of resetting a hero may seem attractive due to the hope of recovering previous investments; however, research does not support a guaranteed full return mechanism. Instead of spending resources based on unverified return assumptions, building your transition team in advance is a more robust decision process.
Test and update your team in daily gameplay
A tier list is a starting map; the final test of any decision is your own team. While playing with the same lineup, observe where you struggle. Is the frontline falling too quickly? Is damage insufficient? Are you facing opponents with unit type disadvantages? Keeping these three questions separate prevents you from blaming the wrong hero. The Radar missions guide and daily tasks provide additional context for planning a regular gameplay flow.
When a new source publishes a tier list, do not immediately change all investments. Check which version, progression level, and combat type the source describes. Common research names form a useful shortlist, but rankings may differ. Especially access periods and advanced stages like Awakening make it difficult to compare old and new lists.
Last War Bot is an independent Turkish automation tool that works with the official Windows PC client of Last War: Survival; it has no connection to the game's developer. You can review its ready-made tasks on the Features page and its working method on the Security page. The tool reads the screen and clicks with the mouse; it does not interfere with game memory or files. This method reduces risk but does not eliminate it; automation may violate game rules. Hero selection and upgrade decisions still require the player's own assessment.
In conclusion, first build your usable main team, then evaluate strong names from sources based on missing roles in that team. Kimberly and Murphy are recurring strong candidates for tanks, DVA and Lucius for aircraft, and Tesla and Fiona for missiles. This is not a definitive ranking. As access, development, team balance, opponent types, and versions change, the best choice for you may also change.
Quick check before applying the decision
Do not immediately transfer resources just because a hero's name appears in most researches. First, record their current status in-game: which team, which role, and how developed? Then define the problem you want to fix in one sentence. A clear issue such as "my frontline doesn't hold," "the team survives but damage is insufficient," or "I have no alternative suitable for the opponent's unit type" makes selection easier. If the problem is unclear, new hero investment may remain scattered.
The second check looks at access. If a name recommended by a source is not yet available on your server or account, it is only a future goal for today's lineup. Evaluate heroes mentioned in early lineups like Murphy and Mason from this perspective. Targeting long-term strong names like Kimberly, DVA, or Tesla is not the same decision as halting the progress of your current team. You can reopen the plan as access changes; do not view the initial plan as a permanent commitment.
The third check reads unit type and role balance together. Although the idea of building heroes of the same type is useful, if there is no frontline, the total attack options may not yield the expected result. Understand why Murphy and Williams are discussed for tank lineups, Carlie for aircraft, and defensive contributors for missiles in this context. Ask not about each hero's individual score, but about the unmet task of the team.
The fourth check examines the guide's development assumptions. Comments about Kimberly, DVA, or Tesla after Awakening are not a one-to-one result promise for accounts that have not reached that stage. Special Weapon status for Lucius and Schuyler may also affect evaluation. If the advanced hero in the source is not at the same stage as your hero, add the difference to the plan. Ignoring this difference is the primary cause of incorrect investments made solely based on top-tier labels.
The final check addresses the possibility of resetting. If you must reclaim old investments to build a new lineup, do not decide without reading the refund conditions in-game. Provided researches do not verify reset costs or returned resource amounts. Therefore, evaluate the new hero first in terms of access and team compatibility; consider the reset operation only after seeing the exact conditions on-screen. Thus, you do not confuse the strategy guided by the reference with the actual operational requirements of the game.
Repeat this check at regular intervals. As new hero access, development levels, and encountered opponent types change, the strengths and weaknesses of the same lineup may also differentiate. Sources provide a starting point; the missing role observed in your account is the real reason for the next investment. Verify the decision on your own game screen.
Planning Hero Access by Era
Two heroes sitting side-by-side on a tier list may not become available to your account at the same time. The season and week information in research notes provides an approximate order indicating when each hero was unlocked; do not interpret these as calendar dates or exact unlock days for every server. This sequence is useful, especially for players planning to collect all parts of a team simultaneously. You can build a playable roster with heroes accessible today while keeping future unlocks as separate goals.
| Era in Research | Tank | Aircraft | Missile |
|---|---|---|---|
| S1 | Kimberly | DVA | Tesla |
| S2 | Murphy | Carlie | Swift |
| S3 | Marshall | Schuyler | McGregor |
| S4 | Williams | Lucius | Adam |
| S5 | Stetmann | Morrison | Fiona |
The table summarizes the unlock order provided in the research; it does not indicate which heroes are currently unlocked on your specific account. For example, even if you consider Kimberly and Murphy together in early-tank planning, their access points are not tied to the same stage. In aircraft, listing Carlie after DVA for frontline use, followed later by Schuyler and Lucius, shows that finding one strong attack hero does not mean a complete aircraft team is ready. On the missile side, Tesla is listed early while Fiona appears in a later era. Therefore, do not confuse the final missile roster with current choices.
When using this sequence, take three separate notes for each new era. First, determine which of the newly unlocked heroes fills a real gap in your current main team. Next, check whether the next target belongs to the same unit type. Finally, write down which role the old hero will continue to cover during the transition. This way, when a new name becomes accessible, you decide based on who replaces whom in which role, rather than just the tier label. If you are trying to build multiple unit types simultaneously, also consider how the access order will split your development resources.
Separate unlock timing from power-up timing. Additional research provides post-awakening evaluations specifically for Kimberly, DVA, and Tesla; notes specify five stars and Special Weapon level 20 as conditions for awakening. You must verify these conditions in the current game interface. The same source indicates that Schuyler is evaluated at very different tiers without a Special Weapon versus with an upgraded Special Weapon. Consequently, a hero being accessible does not mean the highest performance comments in the sources apply immediately.
Do not use your plan as a fixed purchase or upgrade sequence. Your server's era, the heroes already in your account, and the development requirements shown in-game provide more direct information than the relative order in the research. When the next hero unlocks, recheck your current team's frontline, damage, and support; allocate resources only for roles that are genuinely unmet.
