In Last War: Survival, the Alliance Duel (VS) is not an event where you empty all your stockpiles at once. Which day you complete the same construction, research, or Hero development changes the outcome. This guide brings together the tasks for each day and the point information found in the available research. The core decision is the same every day: Does the item you're about to use really count toward today's task, or is it smarter to save it for the next day?
Beginners can first get the game's core loop down; for how Alliance events work in general, they can also check the Alliance guide. The plan below helps you separate the daily chest target from Alliance contribution, even if your stockpiles are limited.
The Alliance Duel has two separate point targets
Although personal progress and the Alliance's daily result appear together on the VS screen, they are not the same thing. Task actions earn you daily personal points. Personal points bring you closer to chest thresholds. The Alliance's daily total result against the opponent determines that day's victory points. So opening only your own chest and stopping is a different goal from contributing until the last minute for the Alliance to win. The daily theme schedule and the VS event description are useful for understanding this distinction.
In research notes, the day's victory points are reported as 1 for Monday, 2 each for Tuesday–Thursday, 2 for Friday, and 4 for Saturday. However, the Friday value is not consistent across sources. Don't read these as a fixed reward table that stays the same on every server. Base your Alliance decision on the current match screen in the game. The points for personal task actions are also calculated separately from the daily victory points.
| What you watch on screen | What does it tell you? | Practical decision |
|---|---|---|
| Daily personal points | Individual progress you collect from tasks | Allocate enough resources to reach the next chest threshold. |
| Chest progress | Personal reward tiers | Check the reachable chests and the research requirement. |
| The Alliance's daily result | Total performance against the opposing Alliance | If leadership calls for it, keep contributing to the shared goal. |
| Weekly match status | The accumulation of each day's result | Evaluate the cost of today's spending on the following days. |
The right target for a player doesn't have to be chasing the highest possible personal points every day. For example, using Hero material saved for the fourth day on the first day just to boost power can reduce your next chest opportunity. Conversely, if the Alliance can turn around a close day, it can make sense to use some stockpiles earlier than planned. This decision is made not only by stock amount but by distance to the chest and the Alliance's real-time situation.
How Do VS Missions Change by Day?
Research files list six themes: Monday for Radar, Tuesday for Base Expansion, Wednesday for Science, Thursday for Heroes, Friday for General Mobilization, and Saturday for Rival Hunt. The table below summarizes the actions described in the sources with headings useful for in-game decision-making. If the event version, season, or server differs, prioritize the text on your mission screen. Specifically, materials unlocked after a season are not available to every player.
| Day | Main Focus | Point Actions in Research Notes | Items That Can Be Saved in Advance |
|---|---|---|---|
| 1 — Radar | Radar, Gathering, Drone, Energy | Radar missions, resource gathering, drone battle data, drone data chip chests, energy and Hero EXP usage | Ready radar rewards, gathering returns, drone data chip chests |
| 2 — Base | Buildings and Support | Building upgrades, construction accelerators, Legendary Trade Truck, Legendary Secret Mission, Survivor Summoning, Radar | Building deliveries, construction accelerators, appropriate tickets and refreshes |
| 3 — Science | Research | Completing research and accelerators, Valor Badge usage, drone component chests, Radar | Research deliveries, accelerators, badges, component chests |
| 4 — Hero | Hero Development | Hero EXP, fragments, skill medals, and hero summoning tickets | Hero development items and summoning tickets |
| 5 — Mobilization | Buildings, Research, and Troops | Completing buildings and research, related accelerators, troop training/upgrades, Radar | Queues and resources for all three development areas |
| 6 — Rival Hunt | Combat and Accelerators | Construction, research, troop training, and healing accelerators; Legendary Trucks and Secret Missions | Especially troop/healing accelerators and suitable missions |
This chart is based on the detailed list of VS days and the Alliance Duel day description. Do not confuse the drone data chip chest on Day 1 with the drone component chest on Day 3. Survivor summoning stands out on Day 2, while hero summoning is prominent on Day 4. Treating these two ticket types as a single "summoning stock" can lead to incorrect spending.
There is no verified independent theme for Sunday in our current research. When planning the week, check your own event calendar instead of adding fabricated missions for that day. For day changes and countdowns, monitor the time displayed on the game screen rather than relying on memorized hours.
First Three Days: Prepare Radar, Construction, and Research
The main idea for Day 1 is to complete pre-prepared actions on the scoring day. Dispatching your resource gathering team at the right time and planning its return according to the day change combines ordinary gathering cycles with VS goals. The limit here is your team's actual return time; starting too early without calculating the return window may shift the harvest to the wrong day. Use the resource gathering guide for gathering routes and the energy management guide for energy spending patterns.
In Radar missions, distinguish between the moment a "mission is ready" and when the "reward is collected." Research notes suggest collecting radar missions prepared the previous day on the relevant day. However, filling up radar capacity and blocking new mission generation can also cause losses. Therefore, first observe how many missions can accumulate in-game, then calculate the space you will open for the next day. The Radar missions guide helps you integrate this cycle with daily missions.
On Day 2, building upgrades and construction accelerators take precedence. Leaving a building close to completion from the previous day or saving the gift box of a completed upgrade for the correct day are methods mentioned in the research notes. In any case, verify which screen and touch action processes points in your specific game version. If delaying opening the box unnecessarily halts your new construction queue, waiting may have a cost. For a broader sequence of HQ development, see the HQ upgrade article.
Legendary Trade Trucks and Legendary Secret Missions are also listed for Day 2. Research notes provide examples of approximately 200,000 and 150,000 personal points for these; do not use them as exact or constant rates. Ensure the truck or mission is truly the required legendary type. The notes indicate yellow/orange appearance and the "UR" mark as distinguishing clues. Expecting the same points as an ordinary mission can disrupt your chest calculations.
Therefore, do not randomly spend truck or secret mission refresh items. First check if the current option is the required type, then look at the remaining points needed for the Day 2 chest. If you can reach the required points with ready buildings or radar rewards, you can postpone refreshing. Research notes also count Legendary Trucks and Secret Missions for Day 6; when choosing between the two days, consider the Alliance's needs on that day. Do not mistake the refresh itself as a point source: the action named in the mission table is dispatching the appropriate truck or initiating the secret mission.
Day 3 combines completing research, research accelerators, Valor Badge consumption, and drone component chests. Starting a long research project in advance and timing its completion for Science Day reduces the pressure to rush everything from scratch during the day. However, after consuming an accelerator, verify that the research still counts toward the appropriate mission. Research notes include an example of approximately 600 points per badge for Valor Badges. Treat this as an approximate value for chest threshold calculations; confirm the final points on the game screen.
A short sequence to follow in the first three days is:
- Write down the status of radar, gathering, construction, and research queues before the day starts.
- After the event changes, read the mission description first, then the Arms Race stage.
- Complete ready actions that meet the cheapest chest threshold.
- Use accelerators only if the target difference and second event gains are clear.
- Do not consume the next item stack until you see that points have been processed.
This sequence also prevents forgetting daily missions. If you track VS alongside routines in the daily missions guide, the difference between collecting ready rewards and using items for VS becomes visible.
Try a small experiment in queue preparation: note your personal score before collecting the reward appearing next to a finished research or building, then collect the reward and compare the difference. This way, you see exactly when points are processed in your account. The same observation is useful for radar rewards. While waiting for ready missions to accumulate, if capacity is full, you may need to collect some beforehand to avoid missing new mission opportunities. Reusing this note at the start of each day aligns the timing suggestions in general guides with the behavior on your game screen.
Day 4 and Day 5: Separate Hero Progression from General Mobilization
Day 4 is dedicated to hero development. Hero EXP, hero shards, skill medals, and hero summon tickets appear in the research table for this day. Since Day 1 also lists EXP usage, do not set a rigid rule like "all EXP must be saved for Day 4." The points remaining for the chest, the EXP you currently have, and which day is critical for your Alliance should all be evaluated together. If you don't want to make team power improvement decisions solely based on events, read the team composition guide.
Hero summons and survivor summons are separate actions. Do not open survivor tickets held for Day 2 as if they were hero tickets on Day 4. Research notes indicate that special weapon shards only appear after specific seasons. If these materials are not in your account, do not look for them in the mission list just because they appeared in another guide. Follow the season context separately via the season guide.
Narrow down your preparation list for season-unlocked items based on your account's actual inventory. Research notes associate special weapon shards with periods after Season 1, Overlord Gorilla items with periods after Season 2, and T11 Armament Material/Core usage with periods after Season 4. These are not common stocks available to all accounts every week. For example, if special weapon shards are not part of your Day 4 point plan, consider closing the gap with hero EXP, shards, skill medals, or appropriate summon tickets. On Days 2 and 5, plan only for items you have actually unlocked; do not allocate speedups or tickets for options listed but missing from your account.
Day 5 is broader: construction, research, and troop training or upgrades converge within the same general mobilization framework. This breadth may seem advantageous, but exhausting all stocks here can leave Day 6's speedup needs unmet. For instance, completing troop training on Day 5 while saving some training speedups for Day 6 can provide missions for both days. Plan queue occupancy and delivery times in advance.
Overlord Gorilla materials mentioned in research notes also appear as actions unlocked only after specific seasons. Similarly, T11 Armament material is specified for Day 2 but depends on further season conditions. It would be incorrect to describe these as daily missions accessible to everyone. First compare the in-game event list, then check your inventory. The fast progression and resource plan helps balance this decision with overall progression goals.
| Material Group | Priority VS Day | Potential Confusion Point |
|---|---|---|
| Hero Summon Tickets | 4 | Not the same as Survivor Summon Tickets. |
| Hero EXP | 1 or 4 | Compare the mission screens for both days. |
| Construction Speedups | 2, 5, or 6 | Spending all in one day may hinder subsequent goals. |
| Research Speedups | 3, 5, or 6 | Track completion points and speedup points separately. |
| Troop Training | 5 | Training speedups are also valuable for Day 6. |
| Season-dependent Special Materials | If relevant mission appears | Do not assume they are unlocked on every account. |
Day 6: Speedups and Alliance Goals
Although Day 6 is themed around rival hunting, research notes list construction, research, troop training, and healing speedups among point-earning actions. This provides an opportunity to utilize various speedups saved since the start of the week. Legendary Truck and Hidden Treasure examples are also relisted. However, instead of automatically using equal amounts of each, assess the day's status against rivals and the distance remaining to the next chest.
For combat targets, your team's actual power, energy status, and Alliance guidance are crucial. Avoid unnecessary losses that disrupt daily progress while chasing points. If there is a collective call from the Alliance, contributing beyond individual chest thresholds may be meaningful. Sources indicate Saturday victory value transfers higher than other days; however, the game screen will display current rules. The Alliance guide is a useful companion for general Alliance coordination.
Healing speedups are a separate stock. Do not assume training speedups can be used for healing; check the type in your inventory alongside the event mission text. Similarly, research speedups and points from completed research are not always the same line item. Verifying that points are actually added is more reliable than guessing, especially when targeting the final chest.
Item hoarding plan: what to save and when?
Hoarding isn't about locking every item indefinitely. Failing to power up when needed or being unable to start new construction or research is also a cost. A good plan saves the required amount for chest thresholds without completely halting progress. Speed-up focused VS guide and daily schedule guide support this timing approach.
| What to Save | Day You Plan to Open It | Check Before the Day Arrives |
|---|---|---|
| Ready Radar rewards | 1; if in mission list, 2, 3, and 5 | Radar capacity and reward collection time |
| Drone Data Chip Chest | 1 | Confused with Component Chest? |
| Drone Component Chest | 3 | Mistaken for same item as Day 1 chest? |
| Survivor Summon Ticket | 2 | Is ticket type correct? |
| Hero Summon Ticket | 4 | Does mission specify relevant summon type? |
| Valor Badge | 3 | Are badge usage and points visible? |
| Construction Speed-ups | 2, 5, 6 | Counted together with building completion? |
| Research Speed-ups | 3, 5, 6 | Is research queue ready? |
| Training & Healing Speed-ups | 6 | Correct speed-up type selected? |
| Trade & Hidden Mission Refreshes | 2 or 6 | Really necessary for Legendary mission? |
You can use this table like an inventory log. Write down your quantities at the start of the week; subtract actual amounts spent by day's end. Paper, notes app, or simple spreadsheet suffices. For each row, checking "in mission," "needed for chest contribution," and "should wait until next day" prevents spending on wrong days. Especially when different chest types and tickets look similar, reading names exactly is important.
The tactic of delaying rewards from completed buildings or research appears in research notes. Observe when the game awards points before applying this. Calculate whether holding completed queues for a day blocks new development. If game screen awards points upon completion, delaying delivery may not yield expected results. Therefore, first test with small action and measure point change.
Planning actions alongside Arms Race
Catching times when Arms Race and VS reward same action is practical way to use stocks efficiently. Research files pair Day 1 drone, Day 2 city construction, Day 3 technology, Day 4 hero development, Day 5 city construction + technology, and Day 6 troop development stages. This pairing is planning tip; verify stage calendar in your own game. Sources do not confirm Arms Race gives direct score multiplier for VS.
| VS Day | Compatible Race Focus | Action Possible Together | Decision Question |
|---|---|---|---|
| 1 | Drone | Use relevant drone material | Right drone item? Both missions open? |
| 2 | City Construction | Complete building or use appropriate speed-up | Construction mission visible on both screens? |
| 3 | Technology | Finish research or use speed-up | Points awarded on research finish or speed-up? |
| 4 | Hero Development | Use hero materials | Ticket and part type compatible? |
| 5 | City/Tech | Appropriate building or research step | Stock left for Day 6? |
| 6 | Troop Development | Training and appropriate speed-up | Race stage still active? |
In practice, first open VS mission for that day, then check valid Arms Race stage. If same action appears in both, shift spending to that window. If only one fits, choose between chest goal, alliance daily need, and waiting cost. If stage change is near, don't rush and waste wrong speed-up. After completing mission, check point increase separately on both event screens.
This approach especially matters on Day 5. Since construction, research, and troop actions coexist, you have many options; but using only those matching valid race stage makes same stock serve more goals. Also pre-determine portion saved for training/speed-ups on Day 6. Tracking daily mission calendar with daily mission guide reduces forgotten rewards.
How to read VS chests and score thresholds
Research files list nine chests for daily personal scores. The first three are available to all players, while the remaining six require research. The transferred thresholds are 40,000, 150,000, 540,000, 660,000, 1,000,000, 2,300,000, 2,600,000, 3,600,000, and 7,200,000 respectively. These values come from sources; verify them directly in your current game version and account. VS chests and days and the Alliance Duel explanation provide additional context.
| Order | Threshold listed in research | Planning note |
|---|---|---|
| 1 | 40,000 | Set the first accessible target. |
| 2 | 150,000 | Measure progress using cheap ready missions. |
| 3 | 540,000 | Check the level before the next research requirement. |
| 4 | 660,000 | Verify that the relevant research is unlocked on your account. |
| 5 | 1,000,000 | Compare required points with inventory costs. |
| 6 | 2,300,000 | Also consider the Alliance daily target. |
| 7 | 2,600,000 | If very close to the previous threshold, extra resources may be worthwhile. |
| 8 | 3,600,000 | Consider saving large stocks for the next day. |
| 9 | 7,200,000 | Check if you truly have enough resources for the highest target. |
A chest appearing openable and actually claiming the reward may not be the same action. In-game, verify both that the threshold has been passed and that the chest has been claimed. If a research lock exists, first identify which research is missing; accumulating points alone may not remove the lock. A research lock is one possible explanation for “my score was enough but the chest didn’t open.”
You don’t need to use the most expensive item for every chest. First check how far you are from the next threshold, then prioritize the lowest-cost actions available today. If a few ready Radar rewards and a completed queue can close the gap, don’t consume all your speed-up stock. Conversely, if the Alliance battle for the day is approaching, contributions may still be needed after passing individual thresholds. Make decisions for these two goals separately.
Which part of this plan does Last War Bot help with?
Last War Bot, an independent Windows 10/11 automation tool not affiliated with the game developer, runs on the official PC client. According to product facts, it can collect ready Radar mission rewards and completed daily mission rewards; send resource gathering teams, stop attacks based on a set energy minimum, and perform some routine game actions. The Features page and installation info describe current functions.
Recognizing VS days and automatically distributing item stock, calculating personal VS scores, or automatically opening VS chests are not among verified ready features. The bot collects claimable progress and threshold chests in the Arms Race screen; however, stage-based mission priority is marked as “coming soon” and should not be considered a working feature today. The bot has a feature to collect gift boxes upon building upgrade completion; therefore, if you intentionally save boxes for the second or fifth day, adjust this behavior to match your plan. The bot does not use diamonds for speed-ups or press paid buttons. Evaluate the risk of automation regarding game rules and working conditions on the security page.
Even if you use the bot, you determine the chest targets, which items are saved for which day, and the Alliance’s priority for that day. To understand the difference between tools, see the bot and macro guide; for access conditions, refer to the FAQ.
Weekly checklist and common mistakes
At the start of the week, create a small log: list Radar rewards, construction and research nearing completion, summon tickets, drone chests, badges, and speed-ups separately. Add the corresponding VS day next to each. Then compare the mission list and Arms Race stage on the game screen daily. If your plan doesn’t match the on-screen missions, adjust according to the screen.
- Before the day starts: Check when queues will finish, Radar capacity, and team returns.
- At the start of the day: Read mission descriptions; see if chests are open or locked by research.
- Before spending: Verify the exact item name, current race stage, and points remaining until the next chest.
- After spending: Separately confirm that VS and Arms Race points were actually processed.
- At the end of the day: Review unclaimed chests and stocks reserved for the next day.
One mistake to avoid is assuming similar-looking items count toward the same mission. Drone data chips vs. drone components; Hero Tickets vs. Survivor Tickets; troop training vs. healing speed-ups are different categories. Another mistake is consuming all speed-ups on the first suitable day, leaving the sixth-day target empty. Thirdly, focusing only on personal chests while missing the Alliance’s close daily result.
Finally, treat approximate point examples and victory value interpretations from sources as planning inputs rather than definitive in-game rules. Especially Friday’s victory score is inconsistent across research sources; there is no verified theme for Sunday either. A solid weekly plan is built by re-reading the screen daily instead of inventing numbers for these uncertain areas. For general progression outside Alliance events, use the guides section.
