In the early days of Last War: Survival, numerous upgrades and rewards appear on screen. Instead of trying to keep up with everything at once, choosing the next meaningful progression makes your task easier. This guide helps you organize your decisions around the HQ, main team, energy, and Alliance from the first session through subsequent days.
Main plan for the early days
The most useful loop for starting out is this: Set your HQ (Karargah) target, complete the prerequisite buildings, strengthen your main team, check Radar missions, spend your energy (stamina) on mission or zombie targets, and join an active Alliance. This does not mean you need to constantly check every screen. First, identify the next obstacle; allocate resources to work that removes that obstacle.
As new systems unlock as the game progresses, a fixed "one-size-fits-all daily schedule" is unreliable. A guide might prioritize HQ and Alliance on day one, then troop training and research in later days. Use this as a decision order rather than a strict catch-up goal. The conditions on your own server and account screens are decisive. The primary aim in the first session is not to press every button shown, but to understand what conditions progression depends on.
| When to check? | What question to ask first? | Next move |
|---|---|---|
| Upon entering the game | What does the next HQ upgrade require? | Identify the necessary building and resource |
| On the Team screen | Is the front and back row balance of the main team optimal? | Allocate resources to the selected core roster |
| On the Map | Which target does the active mission require? | Direct energy to appropriate Radar or zombie tasks |
| On the Alliance screen | Are help requests and shared objectives active? | Request help, check suitable rallies |
| Before logging off | Are there unclaimed mission rewards? | Collect completed rewards and note the next target |
In the early days, "rapid development" often means reducing repetitive work rather than doing more actions. Before starting an upgrade, check if it fits into the HQ chain. Before giving resources to a Hero, consider whether they will stay in the main team. Before going out on the map, check energy and daily goals. This reduces conflicting decisions competing for the same resources. For official announcements and version information within the game, you can check Last War's official site; for a general starting flow, the first-day guide also offers a useful comparison.
HQ and building upgrade order
The HQ is the center of early progression; many systems are tied to its level. Therefore, on the building screen, first open the requirements for the next HQ upgrade. See missing buildings, queue them up, then return to the HQ. Upgrading every production or secondary building equally spreads resources thin. Choosing the structure required for progress keeps the reason for upgrading clear.
This approach does not mean "other buildings are useless." Structures like the Research Center, Barracks, and Hospital contribute to account power. However, their order should be evaluated alongside HQ requirements and current needs. For example, if you need the Barracks for new troop training, include it in your plan. If hospital capacity is an issue due to defense or losses, do not ignore it. If Walls are an upgrade requirement, advance them at that point. The building basics guide provides additional context to examine the role of different structures.
| Building or area | Early decision criterion | Mistake to watch for |
|---|---|---|
| HQ | Does it unlock new progression conditions? | Distributing resources to secondary buildings without seeing requirements |
| Prerequisite buildings | Are they mandatory for the next HQ? | Upgrading more than necessary |
| Research Center | Does it unlock research you will use? | Leaving research completely empty |
| Barracks | Does it meet your troop training needs? | Disconnecting the training plan from the upgrade plan |
| Hospital | Is it sufficient for the current army's needs? | Evaluating loss management solely by power score |
| Mines and secondary structures | Do they address a specific shortage? | Expanding all of them without checking return needs |
Some sources in the research file suggest specific level targets and building ratios. Do not read these as mandatory recipes for every account. The prerequisites in the game's own upgrade screen provide more reliable guidance for the moment. Ask this simple question when deciding: "Does this spending advance the next HQ step, the main team I use, or the current daily goal?" If the answer is unclear, finish other obvious tasks first.
You don't have to remain idle while waiting for resources. Reviewing team composition, requesting Alliance help, and collecting mission rewards provide progress from different systems. You can use the resource collection guide to separate the causes of resource bottlenecks and the resources and energy article for a broader development plan. Do not start upgrades just because "there is a red dot"; see how the next two steps connect to each other.
Building Your Main Squad and Upgrading Heroes
One of the most costly decisions for beginners is how to allocate hero resources. Research files emphasize that concentrating resources in a single main squad is more efficient at the start than splitting them across multiple teams. When choosing your main squad, prioritize role distribution: defenders in the front row, attack and support heroes in the back row. The five-hero formation serves as the basic framework in guides. However, this framework does not mean you should automatically place every powerful hero you own into the same lineup.
The primary goal for your first team is not memorizing a list of hero names, but ensuring roles work together effectively. Can the front line withstand attacks? Can the back line sustain damage output and support functions? Consider that heroes of similar types can provide team bonuses. However, do not aim for a roster solely based on type compatibility if you do not own or cannot upgrade those heroes. Choose a consistent core from the heroes you have, and reassess the formation when new heroes arrive without resetting all investments. Squad building guide helps understand role and placement logic.
- Sort your heroes by role: defense, attack, support.
- Prioritize durability in the front row, and attack/support in the back row.
- Direct initial investment toward heroes actually used in your main squad.
- When a new hero arrives, look beyond rarity; check if they fill a gap in your team.
- Before allocating resources to a second team, ensure your main squad comfortably meets daily goals.
Research files contain specific hero names and example formations; these are examples dependent on access and period conditions. Therefore, do not tie your starting decision to a single “ideal five.” Base hero upgrade spending on the roster that allows you to pass encountered missions and will be used long-term. If you fail to defeat an enemy, check formation order, role synergy, and research instead of just leveling up. Sometimes what is missing is not more resources, but placing existing power correctly.
Troop training is also part of the main squad plan. Research files highlight the contribution of regular troop training to power growth. Do not let training and research stall completely while investing in heroes. However, do not treat power score as the sole measure of success: the real question is whether current missions and map objectives are reliably completed. Your account’s actual needs emerge when passing the next target.
Managing Energy, Radar, and Zombie Targets Together
Energy links map decisions in the early game. Radar missions use energy; zombie targets on the world map may also consume energy. Therefore, before each map entry, review current missions and event windows. Prioritize tasks that allow you to progress missions and approach needed rewards with the same energy. Providing a strict daily energy limit or universal mission count is unreliable; research files note no clear official verification for these.
Check the type and reward of missions visible on the radar screen. Hoarding missions for too long can lead to inefficient use of new mission slots. Conversely, do not spend energy recklessly just because a radar icon appears. Today’s goal might be a zombie mission or event. Radar missions guide details how to read missions, while energy management guide elaborates on spending decisions. Following the sequence of “target first, then energy spending” makes daily routines clearer.
| Option | When it takes priority | Check before spending |
|---|---|---|
| Radar mission | Ready mission and suitable reward available | Mission condition and energy cost |
| World map zombie | Aligns with daily or event goals | Whether the team can handle the target |
| Rally target | Shared alliance target is appropriate | Participation conditions and free team slots |
| Waiting | A nearby mission window is more valuable | Opportunity cost of idle energy |
When selecting Invading Zombies and similar targets, assess your team’s status. Not every visible target is suitable for your current team. For stronger shared targets, joining a rally may be more meaningful than solo attempts. Invading Zombie guide explains target selection separately. Before turning energy spending into an automatic habit, ask: “Which mission or need does this attack address?”
Keeping energy constantly full or consuming it unplannedly can both cause issues. Time your spending by tracking event and mission windows. Research files specifically consider Arms Race and radar tasks as part of daily progression. However, instead of memorizing specific time intervals, read what the active phase on the game screen requires. This ensures your plan remains valid despite changing schedules or your account’s stage.
Joining an Alliance, Getting Help, and Preparing for Rallies
Joining an active alliance early helps you share tasks you cannot complete alone and receive assistance with construction and research. When choosing an alliance, do not look only at the member count. The flow of help, participation in common goals, and whether chat is actually active are more useful indicators. If you cannot find active support in an alliance, simply being "in an alliance" does little to change your daily progress. Alliance Guide covers selection and daily contributions in more detail.
When requesting alliance help, keep your own upgrade and research plan visible. Help can reduce time, but it does not return resources spent on the wrong building. First, choose the task in the HQ chain, then request help. Similarly, check alliance friends' help requests. Mutual contribution keeps the alliance active and helps you execute common goals more regularly.
Rallies allow the alliance to target a goal together. On your first participation, read the conditions: Is your team suitable? What is the target's level? What does the participation screen show? Research suggests joining rallies for strong targets like Doom Walker and Elite types. Do not interpret this as a call to blindly enter every strong target. Moving without seeing your team's status and the alliance's plan may lead you to dedicate your team and time to an unsuitable target. Review the participation flow in the in-game alliance screen.
When a common alliance event appears on your account, read its conditions from the game screen and align your development plan with the alliance's goals. Instead of spending daily resources just to see points, schedule the construction, research, or training steps you already need to perform during the appropriate period. For new players, the first success is not completing every event perfectly, but knowing which move serves which goal. Alliance support accelerates this learning process.
Daily Task and Event Routine
In the early days, a small but regular checklist may be more beneficial than long, unplanned sessions. First, collect rewards for completed daily tasks; then check the radar and event screens. Try to align the appropriate task in your plan with whatever work the current phase of Arms Race requires. The research file contains examples of phases such as construction, research, training, and hero development; however, the event conditions on your own screen should be the primary reference.
| Daily Check | Action if Yes | Question if No |
|---|---|---|
| Is the HQ prerequisite met? | Queue the appropriate upgrade | Which building or resource is missing? |
| Are main team missions passing? | Preserve resources and look at the next target | Is role, order, research, or training lacking? |
| Is a Radar mission ready? | Check alignment with event goals | Are there other suitable missions on the map? |
| Is the target for energy expenditure clear? | Direct towards the suitable mission | Read daily goals first |
| Are there alliance help or rally opportunities? | Participate according to conditions | Is the alliance active enough? |
| Have rewards been collected? | Set the goal for the next session | Collect completed tasks |
You do not need to apply this sequence from start to finish extensively every time you log in. But returning to the list when stuck on a decision shows what truly drives progress. Daily Tasks Guide details reward tracking. Do not spend resources on inappropriate tasks due to fear of missing events. Events are valuable when they provide an opportunity to make a necessary upgrade at a more convenient time.
The research also mentions new player entry rewards and some periodic goals. Since their names and visibility may vary by account, check which ones are active on your screen. The existence of a reward is not a reason to forget the next HQ requirement or team gap. Collect the reward, then return to the main plan. This simple return reduces drifting from event to event.
Assessing Resources and Progress
The core distinction in resource management is between what is “currently spendable” and what is “currently necessary.” The fact that a building can be upgraded does not mean it should be prioritized. Consider the next HQ requirement, your main team’s weaknesses, and current tasks together. Resources do not come solely from mine buildings; task and event rewards are also part of progression. Therefore, instead of automatically leveling up production structures equally, identify which specific resource is actually holding you back.
When you encounter a bottleneck, name the cause. Is a specific resource missing for construction? Is your team struggling in combat? Is troop training lagging behind? Are you unable to utilize Alliance help? Each problem has a different solution. Investing in Heroes due to a resource shortage, or upgrading irrelevant buildings just for decoration or event points when facing combat difficulty, will not resolve the actual obstacle. Fast growth, resource, and energy guide examines the balance of these three areas in more detail.
In the early days, measuring all progress solely by power score is misleading. More useful questions include: Do you know the next HQ step? Does your main team exceed your chosen daily goal? Are Energy, Radar missions, and events being used in harmony? Are you regularly receiving Alliance help? Answers to these questions provide a better picture of development than a large but directionless account.
The research file also advises caution when spending Diamonds on research. In the early game, evaluate whether an expenditure contributes to permanent progress or merely offers short-term convenience. Hasty summons or speed-up expenditures, in particular, can reduce flexibility for future needs. Rather than providing a single mandatory Diamond recipe here, checking alternative reward and waiting options before spending is a more robust habit.
Linking Research and Troop Training to Your Progression Plan
The HQ upgrade chain is not the only line of development for an account. Research and troop training also affect how well your main team completes tasks. However, allocating resources to these areas simply because they appear actionable on screen is not a good metric. First, determine which obstacle you are facing: Is the next HQ condition missing, or is your team struggling with your chosen target? Make research and training decisions based on this answer.
When examining options unlocked in the Research Center, look beyond the branch name to its relationship with your current goal. The research file highlights development-focused technologies for the early game. Check their applicability against your account’s available options and resource status. Before starting a research project, simultaneously evaluate the required resources, pending building upgrades, and the contribution you will gain. An expenditure that delays an HQ prerequisite is not equal in priority to one that allows your team to overcome a stuck mission.
In troop training, do not look only at increases in total power value. Does the training option unlocked by the Barracks serve your current team composition and upcoming missions? While training is ongoing, you can prepare for the next need by gathering resources and completing task rewards. Research files describe regular troop training as part of development; however, this is not an instruction to divert all resources to training simultaneously. If training and an HQ prerequisite compete for the same resource, prioritize the task that is actually stopping you.
Use this short decision sequence to manage both systems together:
- View the next mandatory building and resource requirements on the HQ screen.
- Check if your main team is struggling with the current target; if the issue stems from formation, fix that first.
- Compare how open researches and troop training contribute to these two needs.
- Before initiating your chosen action, check if it overlaps with daily tasks or an Arms Race phase.
- Once the action is complete, re-evaluate using the same criteria; do not continue old plans out of habit.
For example, if your team cannot pass a zombie target, immediately trying to start a new building may not solve the problem. Separately review frontline durability, backline contribution, training status, and accessible researches. Conversely, if your team easily completes missions but the HQ is waiting on a building condition, allocating resources to that condition provides more direct progress than additional investment in combat power. In both cases, identifying the real obstacle is more useful than following a generic upgrade list.
Event points can be a result of this decision, but do not have to be the reason. If you can align needed research or training with an appropriate event phase, the same action serves two goals. However, starting a research project or unnecessary training just because the phase changed, even if it wasn’t in your plan, can create resource congestion for the next HQ step. Check your research and barracks screens in your daily routine; make your decision alongside that day’s bottleneck.
Common beginner mistakes and fixes
A common thread in early-game mistakes is spreading resources across too many goals at once. Upgrading every hero, leveling up every building, and attacking every map target may seem appealing individually. However, without tying these actions to a single progression plan, you quickly run out of resources and energy. You don’t need to restart your account to fix these errors; simply directing your next expenditure correctly is enough.
| Common mistake | Why it slows progress? | Fix |
|---|---|---|
| Upgrading all buildings equally | Required resources for HQ conditions get spread thin | Complete the next prerequisite first |
| Splitting hero resources across too many teams | Main team remains weak in critical missions | Choose a core roster and strengthen it |
| Increasing power score without checking formation | Role and positioning gaps persist | Check front defense, back attack/support balance |
| Spending energy without a target | Opportunities overlapping with daily quests may be missed | Look at active targets first, then map selection |
| Joining an Alliance late | Help and joint activities are utilized later | Search for an active Alliance early |
| Forgetting to collect rewards | Returns from completed tasks go unused | Check quest screen before exiting |
| Making irrelevant expenditures for events | Points are earned, but main plan doesn’t advance | Align necessary work with appropriate event moments |
Consider an example: The HQ requires a specific building, but you allocated resources to another production building. Instead of continuing this behavior in the next session, open the HQ screen first and note the missing requirement. If gathering resources, gather them according to that requirement. Upgrading the other building cannot be undone; however, you can change the direction of new expenditures. The same principle applies to heroes. Resources scattered among several heroes do not prevent you from selecting a main team going forward.
When you notice an error regarding energy, avoid setting rigid “never do this” rules. Radar, Invading Zombie, and rally decisions can each serve a purpose. Look at which target is valuable on that day. When event goals change, priorities may also shift. Therefore, a good early-game plan relies more on decision order than memorized fixed times.
Turning to promises of diamond or resource “hacks” is a separate mistake. According to product facts documentation, diamonds and resources are stored server-side; such hack promises are unreliable. Focus on legitimate in-game progression and read the Last War hack explanation. Account security and spending decisions have longer-lasting effects than the desire for a few days’ speed-up.
Regular gameplay and helper tools
Before considering an automation tool in the early days, establish your own routine. It’s important to know the HQ requirements, which missions your main team struggles with, and what you’re saving energy for. A tool cannot turn wrong priorities into right ones for you. When daily repetitions start to tire you, evaluate which operations truly repeat and assess the tool’s limits.
Last War Bot is an independent Turkish automation program working with the official Windows PC client of the game; it has no connection to the game developer. Ready features include sending teams to Invading Zombie targets with suitable settings, collecting resources, claiming ready radar and daily quest rewards, Alliance help, and upgrading buildings using only resources; rally participation is in beta status. In radar missions, it does not press the “Go” button leading to battle; it claims completed rewards. It reads the screen and operates via mouse, not reading game memory. Nevertheless, the risk of automation being considered against game rules is not zeroed out. For usage details, see the features, installation, and security pages; compare tool types in the bot and macro guide.
If you play the game on PC, you can review the official client option in the PC installation guide. The PC vs mobile playing comparison also helps you consider which setup suits you. For direct information about the game application, check the developer’s official announcements. Regardless of your initial tool choice, the decision order remains the same: first determine the target, then direct resources and energy toward it.
