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Last War Bot features

In short: Last War Bot manages daily missions, zombie and resource gathering tasks, and base progression in the official Windows PC client from the control panel. It features a night shield, Telegram alerts, mine level memory, and recovery when progress stalls. Working conditions, optional settings, and release notes are listed below.

Playing on a Windows PC? Automate zombies, resources, radar, the HQ requirement chain and rewards with Last War Bot (g113) — free for 7 days.

Kar kaplı haritada bir zombiye ilerleyen üç kişilik takım, hedef işaretiyle

In short: This page is updated for version g109 (November 7, 2026). “Ready” features have been tested in the live game. “Beta” features work but are disabled by default; they must be manually enabled via the panel. Items under “Coming Soon” are in development and are not available as usable features today. The bot requires Windows 10/11, the official PC client of the game, and a properly configured game window to operate.

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Current Panel and Core Functions

g54 task panel; task selection, daily tasks, Start and Emergency buttons

This image shows the g54 configuration screen; it is not a performance metric of an active session. You can open the Settings screen and Targets screen in full size.

Function User-Controlled Area Limitation
Zombie, radar, and daily tasks Task selection, team, and energy settings Requires game window and valid targets.
Mine collection Resource, team, and level Skips teams without requests; remembers found levels.
Building and research Task selection, resource, and speed-up settings In-game prerequisites and resources apply.
Night shield Night hours Uses shields from inventory; does not purchase shields.
Telegram alerts Notification link and settings Requires Telegram setup.
Stuck protection Progress tracking Attempts recovery if no progress for 10 minutes; success is not guaranteed.

For installation, go to the Windows download and trial page. Read about the account ban risks of game automation on the security page.

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How the Bot Kills Zombies

The bot searches for Invading Zombies on the map, finds normal zombies and monsters using the game’s Search screen, and sends your selected team. Before attacking, it compares team power with the target; if power is insufficient, it does not dispatch the team.

Invading Zombie Loop

The bot scans the map for the nearest Invading Zombie and sends the selected team upon finding one. While the team is attacking, it waits for the collision duration instead of attempting to resend. It skips locked team slots; if a purchase offer exists in that slot, it leaves it untouched. If the target is not visible, it continues searching by panning the map. The user determines which team to use via the panel.

Killing Normal Zombies and Monsters

For normal zombies and monsters, it uses the game’s Search → Zombies path. It searches within the level range specified in the panel, finds a suitable target, and sends the team. This flow differs from visually scanning the map for Invading Zombies; it relies on the game’s existing search screen. Check the level range and team before starting.

Zombie Modes

The panel offers three options: Invading, Normal, and Both. Invading mode focuses on the Invading Zombie loop, while Normal mode focuses on searching for normal zombies and monsters. In Both mode, if no Invading Zombie is found, the bot kills normal zombies. The default mode for new setups is Both; mode selection is under your control.

No Fighting Without Sufficient Power

Before attacking, the bot compares team power with the game’s displayed “Recommended Power”; if power is insufficient, it does not attack. During zombie attacks, it performs a second check: it reads the “our power – target power” comparison in the march window and does not send the team if the target is stronger. The game’s recommended power is an estimate; this check does not guarantee victory in every battle.

Energy Minimum and Free Packs

You can set a minimum energy threshold. When current energy drops below this limit, the bot stops initiating new attacks. The energy refill feature uses free energy packs; it never touches packs purchased with diamonds or money. Do not assume free packs will always be available or that attacks will continue regardless; monitor energy status via the panel and in-game.

Story Battles

In story battles, the bot heals the team, sets up the optimal formation, and reads enemy power. If team power is at least 1.1 times the enemy’s, it enters the battle and collects the rewards. On our test account, stages 28–30 were won this way. Results depend on account power and stage. g30 also recognizes the moving story sword; live verification of the story quest chain is ongoing.

How the Bot Collects Resources

The bot sends idle teams to mines and fields and collects resource bubbles accumulated at the HQ. It does not add resources to the game account; it only performs the collection actions visible in the game.

Resource Collection: Mines and Fields

The resource collection flow follows the game’s Search → Gather path. The bot selects the resource type (field, iron, gold) and level, then sends an idle team; if no empty source exists at that level, it tries the next lower level. It does not consider teams busy with other tasks as idle and avoids unnecessary map changes while teams are gathering. If Auto is selected in mine settings, the bot reads resource amounts from the top bar and goes to gather the scarcest resource, ensuring balanced growth. With g30, hanging issues in mining and raids were fixed; rally teams are not sent to mines, zombies, or excavation.

HQ Resource Bubbles

It collects bread, gold, iron, EXP, and titanium alloy bubbles accumulated at the HQ. It does not click continuously: it considers conditions of at least three hours and at least six bubbles for collection; if eight hours pass, it collects anyway. It may also collect bubbles that are not yet full; on our test account, single HQ rounds increased iron from 31K to 152K and gold from 53K to 128K. These results vary based on account status and are not guaranteed.

Using Resources from Inventory

If resources are insufficient when upgrading buildings or training troops, the game opens the “Insufficient Resources” window. The bot uses resource items from your inventory in this window and continues the task, consuming one item per use. It can use resource items like 50K iron or food, and choice chests. Inventory resources are allocated by default to building upgrades along the HQ path. It never presses the “Complete All” or “Buy” buttons that complete with diamonds. It activates only immediately after upgrades or training initiated by the bot itself and has an hourly usage limit.

What rewards does the bot collect?

The bot collects available mission, radar, mail, season, VIP, and event rewards. It does not press “Go” buttons that lead to new battles or missions, nor does it touch paid packages.

Daily mission and radar rewards

It opens the daily mission panel and collects “Claim” rewards for completed missions. It also collects ready mission rewards on the radar screen. On both screens, it does not press the “Go” button that takes you to a new mission or battle; it does not complete unfinished missions, only collecting ready rewards.

Radar missions

It recognizes mission pins on the radar map and collects missions. It works on the changed radar screen in the new season as well; including gray pins in Season 2 (live-verified during the bot’s own run, 3 rewards).

Mission band reward

It collects the mission band reward when available in-game. For building missions, it goes to the relevant building only via the “Go” button on the main mission band and upgrades using resources only if sufficient. It also collects rewards for missions with targets of 8 digits or more (live-verified during the bot’s own run). You can select which missions will run automatically in the Turkish panel.

Building gift boxes

It collects the gift box that appears when a building upgrade is completed and closes the opened window. It also recognizes and opens gift boxes visible under fog or bubbles.

Mail, season rewards, and bag chests

It collects mail rewards using the “Claim All” button. It collects season rewards (tickets and chests) and opens chests in the bag. With g29, it uses all usable items in the bag. These actions are limited to rewards currently claimable on the game screen; no paid transactions are initiated.

Arms Race chests

It opens the Arms Race screen from the Events menu. If there is a reward notification, it collects the progress chest and threshold chests your points allow. It never presses “Go” buttons on rows or package purchase buttons.

Daily VIP points and free VIP package

It collects the daily free VIP points on the VIP screen and, with g29, the daily free VIP package. It does not touch enabling VIP or paid options like Monthly Cards. With g30, a separate diamond reserve can be set for VIP (optional); if the profile tap is missed, the bot retries after 10 minutes.

Hidden missions

On the hidden mission screen, it adds suitable heroes and starts the mission with Send. It can also enter the screen via the Hidden Command Center bubble at the top. It collects the reward for completed hidden missions with Claim and performs 1 dig for map pieces in Hidden Treasure. These flows have been live-verified in-game during the bot’s own run.

Dig participation

It can join digs by following treasure information shared in chat. This feature is disabled by default because it burdens the computer; you must intentionally enable it in the panel if you want to use it. A lighter version of dig participation is coming soon. You do not need to enable digging to use other tasks.

What does the bot do in the Alliance?

The bot manages alliance help, alliance gifts, and gold technology donations. It does not take over alliance management or member decisions; it does not touch diamond-based transactions.

Alliance help and gifts

In alliance help, it uses quick help and the Help Everyone button. On the Alliance Gifts screen, it collects accumulated gifts with Claim All; 33 gifts were collected in a single round on our test account. All these are free actions and verified live in-game.

Alliance technology donation

The bot donates to the recommended (thumb-marked) technology on the alliance technology screen using gold only. It never presses the diamond donation button; it does not touch the gray button during cooldown. You can adjust the maximum number of donations per visit in the panel. If your gold is below 500k, it skips only the donation; thus gold remains for buildings and research.

How does the bot upgrade the base?

The bot handles building, research, hero development, hospital healing, and troop training using only in-game resources with default settings. Diamonds are used solely for VIP/building speed-up checkboxes explicitly marked as g29 diamonds on the panel; it never presses “Finish Now” or purchase buttons.

Heating furnace

If the bot detects that the furnace is off on the temperature panel (g30), it turns the furnace on to prevent the base from freezing. The panel allows selecting auto-on during snowstorms and provides warnings when coal runs low. Verified in live gameplay.

One-click fully automatic progression

The panel features a “Recommended: Fully Automatic Progression” button. A single click enables building upgrades, research, hero development, chest/reward collection, mission rewards, and resource gathering simultaneously; you do not need to select each task individually. This setting does not spend diamonds and avoids purchases or paid instant completions. You can later adjust individual task checkboxes if desired. On our test account, total power rose from approximately 735k on October 9 to about 1.4M on October 14—nearly doubling in five days. Results are not guaranteed.

Building upgrades and HQ requirements

The bot performs recommended building upgrades using only in-game resources. If an upgrade requires another building’s level first (HQ requirement chain), the bot reads this requirement from the screen and upgrades the prerequisite building first. Building upgrades and research proceed without idle waiting: once one finishes, the bot starts the next suitable task. On our test account, 8 upgrades were completed in 6 minutes; the HQ requirement chain was tested live at HQ Level 11. When resources are insufficient, it stops futile attempts and waits for accumulation. After construction completes, it returns to the base immediately without waiting for the next base cycle.

New building construction

If new buildings are available in the Hammer (construction) menu, the bot selects them from the Economy, Season, and Military tabs, places them, and confirms with the green checkmark. It skips cards lacking sufficient resources and never touches “Go” or purchase buttons. On our test account, 9 new buildings were constructed this way.

Research

The bot collects finished research, initiates appropriate research across all categories using resources, and closes the window. It does not use diamond-based completion. If research requires a specific building level (e.g., Tech Center Lv.12), the bot reads this requirement from the screen and assigns the freed builder to that building first, preventing research queues from stalling due to building prerequisites.

Hero development

The bot levels up heroes using EXP, advances their rank using fragments, and unlocks new heroes once fragments are complete. For equipment, it uses the “Equip All” function. This feature operates within existing in-game options and resources.

Hero recruitment

The bot uses free recruitment chances and recruitment tickets in the inventory. It does not spend diamonds; if no tickets are available, it skips recruitment.

Hero equipment upgrades

When Upgrade Hero Equipment is enabled on the panel, the bot upgrades hero equipment using only gold and ore. It stops if gold drops below 1 million; it never presses Swap or Unequip buttons. Disabled by default; enabled by the “Recommended” setting. Verified live during the bot’s own cycle.

Hospital and troop training

When wounded troops accumulate in the hospital, the bot heals them using resources and collects healed troops. It collects finished trained troops and starts new training in the barracks. It never touches “Finish Now” or diamond-based speed-up buttons; healing and training complete within normal game durations.

Base cycle

If at least one base task is enabled, the bot periodically (default: 30 minutes) travels from the world map to the base, performs enabled tasks, and returns to the world. This ensures base operations run uninterrupted alongside zombie combat and resource gathering cycles.

Which features are beta and disabled by default?

Beta features work but are disabled by default; you must explicitly enable them on the panel to use them. The sole exception is auto-bringing the game to the foreground, which has no setting. Monitor results on-screen during first use.

Construction and research speed-ups (using inventory items)

This option uses applicable speed-up items from the inventory. With g44, research queue support was added: the bot alternately checks construction and research queues, using research-specific and general speed-ups from inventory for research; it does not spend diamonds. Usage depends on panel settings and available items. Diamond-based VIP/building speed-up checkboxes are separate optional settings; do not confuse them with inventory-item-based speed-ups.

Rally participation and filters

The rally participation feature joins existing rallies from the Alliance War screen. With g31, if a configured team is en route, it joins with an idle team and executes March in one step via team selection. Alliance membership is required. Filters select or skip rallies based on type-specific max level, fullness, maximum distance (km), minimum remaining time, and rally team. Default max levels: Wandering Mummy Warlord 190, Zombie Boss 110, Apocalypse Elite, Apocalypse Wanderer, and Invading Zombie 99; unlisted types default to 99. Rally card reading verified live; live verification of join tap actions is ongoing. Starting your own rally is a separate option added in g37 and is disabled by default.

Firework chests

When Firework Chests is enabled on the panel, the bot collects firework event chests. Disabled by default; enabled by the “Recommended” setting. Chest collection confirmed in controlled live tests; not yet observed during the bot’s own cycle.

Auto-bring game to foreground

If the game window remains in the background for over 1 minute and keyboard/mouse have been inactive for 2 minutes, the bot brings the game to the foreground; it does not interfere while you are using the computer. No setting exists; always active. Passed unit tests; not yet triggered in live gameplay.

Loot finder

Finds loot opportunities and notifies you; does not attack.

Season compatibility

Each server may be in a different season. The bot reads the season badge and adapts to changing interfaces and varied terrains such as snow, dark, desert, or forest. Fully tested in Season 2; other seasons are supported but remain in beta status.

How do I control the bot?

The bot is managed via a Turkish panel; it supports remote status checks and commands via Telegram, and includes an EMERGENCY STOP shortcut on your computer. Stuck-watchers automatically recover the bot from unrecognized screens.

Turkish Panel

Task checkboxes and settings for teams, energy, level ranges, and zombie mode are in Turkish within the panel. Buttons in the program title bar provide one-click access to the Telegram announcement channel and WhatsApp support line. Support is also provided in Turkish: contact us via WhatsApp at 0538 054 55 53. Follow the Setup page for installation steps.

Remote Control via Telegram

You can check the bot's status and manage specific operations remotely using Telegram commands. Ready-made commands include: /durum (status), /ekran (screenshot), /duraklat (pause), /devam (resume), /ac <task> (enable task), and /kapat <task> (disable task). Remote control helps manage selected tasks of the bot running on your PC; it is not a separate game bot for mobile devices. The game client must remain open on the Windows PC.

EMERGENCY STOP Shortcut and Trial Mode

The Pause/Break key (or F12) serves as the EMERGENCY STOP shortcut; it immediately halts operation if you observe unexpected behavior. In trial mode, the bot monitors the screen but does not click; use this after setup to see how the screen is interpreted.

Stuck-Watcher and Re-login

If the bot remains on an unrecognized screen for 90 seconds, it recovers itself; any lingering panels or toolbars are closed within 3 minutes. Repeat protection rests a task that attempts the same touch 10 times consecutively for 5 minutes. Even if stuck in an unknown window, the bot self-recovers within 10 minutes at most. Upon connection loss, server maintenance, or game closure, it automatically re-logs into the game and resumes its tasks. Only one instance of the program runs simultaneously. During a 90-minute live session on October 9th, 0 errors were observed across 364 touches; this single-session result is not a guarantee.

Pop-up Windows and Return to World Map

The bot closes intervening screens such as level-up celebrations, HQ level cards, and promotional windows, then continues its work; it does not touch purchase buttons in these windows. It closes accidentally opened base cards. If idle at the base, it automatically switches to the World Map; while on the map, it does not press ESC, which could open the exit-game window. When another window comes to the foreground, window protection stops clicking.

Timer, Notifications, and Counters

Use the timer to schedule the bot to run at specific hours. Hourly summary notifications and session counters provide regular information about operation; verify in-game actions on-screen when necessary.

Area Scan (CSV)

Using the button in the panel, while the bot is paused, it scans the world map around your base in a grid pattern. It reads player names, alliance tags, and levels visible on the screen; merges duplicates and writes a CSV file openable in Excel. It does not touch cities or bases, nor does it read game memory. Shield status reading is coming soon.

"Report Issue" in the Panel

The Report Issue button in the panel collects logs and recent screenshots into a single zip file. Sending this file to the WhatsApp support line allows faster issue investigation. The zip file contains no passwords, license keys, or Telegram keys.

Automatic Update

The bot checks for new versions upon each launch. Update files are not installed unless signed with our key; downloaded packages are additionally verified via SHA-256 digest. Your settings, license, and logs are preserved, and the bot restarts itself after updating. New versions and update notes are shared in our Telegram announcement channel.

How does the license work?

The license is activated on a single computer using a short code obtained via WhatsApp. A free 7-day trial is available; monthly licenses cost 199 TL, and lifetime licenses cost 1,999 TL.

Activation via Short Code

You receive a short license code starting with LWB via WhatsApp, paste it into the license field in the program, and press Activate; an internet connection is required for this step. The code binds to the first computer where it is activated, and the duration starts at that moment. You do not need to enter a new code when your time is extended: when less than 7 days remain until expiration, the bot automatically fetches the new end date once connected to the internet. If you change computers, you can request moving the code to the new computer via the WhatsApp support line. Previously issued long license keys continue to work.

Trial and Pricing

A free 7-day trial license is available initially. Monthly licenses cost 199 TL, and lifetime licenses cost 1,999 TL. Features ready during early access are usable; items marked "coming soon" arrive with updates. Lifetime licenses include all updates; monthly licenses include updates received during the subscription period. Details are available on the Pricing page.

Which screen resolutions are supported?

1920x1080 full-screen, 1920x1057 windowed, and equivalent 1366x768 windowed modes have been verified in live gameplay. The game window must be maximized or full-screen and in the foreground.

The bot adapts to the game window with a 16:9 aspect ratio; it resizes the window itself if unsuitable. It has been tested working in multi-monitor setups and at 150% Windows scaling; the panel supports 100–175% Windows scaling. 1600x900 and 2560x1440 resolutions are expected to work but have not yet been tested live.

Coming Soon: Features Under Development

The following are part of the early access plan; they are not ready yet and no delivery date is provided. Do not base your purchase decision on features listed here that do not work today.

Operations in the current list also work within their own limits: collecting radar rewards does not go into battle, claiming daily mission rewards does not complete unfinished missions, and collecting base resources waits for specific accumulation conditions. When you first open Last War Bot, you can watch it in trial mode and enable only the tasks you intend to use.

On Our Own Test Account

During hours of operation on our own test account on October 9, 0 errors were observed. Total power increased from 735,194 to 854,833 in one day (+16%), and story stages were won automatically. On October 10, the HQ was upgraded entirely by the bot from level 9 to level 10, 9 new buildings were constructed automatically, and the program did not crash during an 8-hour uninterrupted session. On October 14, total power reached approximately 1.4 million, nearly double the 735k recorded on October 9. On October 15, it reached 1,497,841. Results vary depending on the account, game level, and settings; this is not a guarantee.

Server-wide deep scanning, player or shield duration lists, FPS, and server switching are not planned; these require reading game memory. Diamond or resource cheats are also not offered. The technical limitations of the program and the risks automation carries regarding game rules are explained on the Security page. For questions or a trial license, message us on WhatsApp: 0538 054 55 53.

Frequently asked questions

Which zombie modes are available?

Invading, Normal, and Both modes are available. The default on a new installation is Both mode: if an Invading Zombie cannot be found, the bot defeats normal zombies.

Does the bot attack if stamina runs out?

It does not attack when stamina falls below the specified threshold; it can use free stamina packs.

Are rallies and digs ready?

Rally participation is in beta and disabled by default; the bot joins existing rallies. Dig participation is available, but disabled by default because it strains the computer. Starting your own rally is a separate option added in g37 and is disabled by default.

Does the bot click the Speed Up button or spend diamonds?

With default settings, it does not spend diamonds and does not click Finish Now or purchase buttons. The checkboxes introduced with g29 for diamond VIP / building speedups are optional; diamonds are only used if you deliberately check them in the panel. The beta construction speedup, which must be deliberately enabled from the panel, uses speedup items from the inventory in the Construction Queue window; this feature is disabled by default.

What does the fully automatic progression button do?

It enables building, research, Hero, chest, reward, mission, and mining tasks together with a single click in the panel. It does not enable checkboxes that spend diamonds and does not make purchases.

How is a license activated?

You paste the short code starting with LWB received via WhatsApp into the program and click Activate; an internet connection is required. The duration begins upon first activation, and the code is bound to that computer.

How much does the bot increase power?

On our own test account, total power rose from around 735 thousand on October 9 to approximately 1.4 million on October 14—roughly doubling in five days. Results vary depending on the account, game progression level, and settings; there is no guarantee.

Can features listed under Coming Soon be used?

No. Items under the Coming Soon heading are under early access development; no delivery date is provided.

Get your time back in Last War

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